TOHO DREAMS
Is it possible, in the grand age of visual and storytelling
sophistication in which we live (the sarcasm is coming through, isn’t it?), to experience the exquisite delirium
of an old Japanese kaiju movie, say, anything in the
Godzilla-and-related-monsters series from roughly 1957 to 1975, without
responding to it simply as inept camp, or as something to be immediately
discounted or condescended to because of the “fakeyness” of its special
effects? (In that time range I’ve deliberately left out the original Gojira, released in 1954, a movie that
has always, and particularly since its original Japanese version was
re-distributed in the US in 2004, enjoyed a measure of respect from demanding
genre audiences because of its status as a painful and powerful response to the
devastation at Hiroshima and Nagasaki in World War II.) Is it possible to enjoy
these usually formulaic rubber-monster orgies of destruction precisely because of their artificiality?
Now more than ever, I think the answer is yes. There’s a
certain state of bliss available to a viewer like me who comes to a movie like Godzilla vs. Mothra (known in the US as Godzilla vs. the Thing), or Destroy All Monsters, or Godzilla’s Revenge with access to the
ability to see these movies as a child might. And that statement, by the way,
is not intended as the garden-variety plea for a return to innocence (a.k.a.
turning your brain off) that one usually hears as a main line of proactive defense
before indulging in one sort of nostalgic pop culture orgy or another. The
Godzilla movies released by Toho Studios, particularly the ones that came out
in the ‘50s and ‘60s, were rife with absurdities, ridiculous situations, filmmaking
that often aspired to the rudimentary, brick walls of bad acting, and other
obvious “deficiencies.” But if the self-congratulatory impulses we seem to earn
as adults can be turned off, there’s a level of atmosphere, of imagination, and
even, in some cases, poetry to be enjoyed in what has come to be thought of by
grown-ups who know better (and are desperate for you to know that they know better) as one of the movies’ basest and
most cringe-inducing ongoing spectacles.
A few years ago, while
rummaging around my DVD shelf for suitable treats to introduce to my young daughters
(who are now teenagers), I had a chance to revisit one of my old favorites, the
none-too-revered King Kong vs. Godzilla (1962). This
giant-monster smackdown was the first of the Toho series I was lucky enough to
see on a big screen, and at the age of nine or so I was suitably thrilled. So,
after I put my DVD in the machine, I began watching with a slight trepidation—of
course there was no chance that I would be similarly captivated some 40 years
later. But it soon became clear that the movie still commanded a certain strain
of magic, for this adult anyway. And along with that magic came a slight wave
of sadness, inspired, I suppose, by recognizing the gulf between what
captivated many of us as children and how we, in our blinkered sophistication, now
often reject some of these early spectacles as too silly or somehow less worthy
of our attention because the tricks are easier to see through.
But despite their reputation
for obvious (please don’t say the word “cheesy” to me) effects, it may be
easier now than it’s ever been to see why the Japanese monster movies, often
orchestrated by physical effects master Eiji Tsuburaya, have held such sway over kids, even spilling over into
appreciation by manga and anime enthusiasts, and non-manga-anime types such as
myself, as adults.
One of the reasons is because these orgies of destruction, these epic battles staged over the skylines of cities just waiting to be decimated, are almost literally the incarnation of a child’s most elaborate dream of toy sets come to life. There’s a sequence about halfway through King Kong vs. Godzilla in which the military digs a big hole in the ground to use as a sort of Burmese tiger pit in ensnaring one or both of the monsters, and I couldn’t help but be struck by all the shots of construction equipment digging around in the dirt, dump trucks moving loads of earth around, and noticing how the scene was exactly the sort of scenario boys play at all the time in their backyards, perhaps even staging battles between their favorite monsters in the same way. That perhaps all-too-obvious observation was, for me, the key to recapturing access to the guilt- and snark-free charm that has always been part and parcel of Toho’s best, as well as even some of their worst and laziest creations.
And Godzilla’s Revenge (1969), often considered one of Toho’s
low-points (it certainly was held in low esteem by the informed and enlightened
crowd I ran with as a monster-loving teenager), is actually a delightful garden
paradise of comically-scaled destruction, a reverie on the power of a desperate
child’s imagination to use his fantasies of giant monsters to protect himself
from the very real dangers, in particular vicious bullying, of everyday life.
After all, Godzilla himself had already, in the movie series and in the public
sphere, made the transition from terrifying spawn of nuclear blight to defender
of the downtrodden, so casting the giant radioactive reptile as a
father-protector wasn’t such a stretch. Whether the downtrodden are defined as
a city needing protection from another destructive creature, like King
Ghidorah, or, as in the case of Godzilla’s
Revenge, defending a boy from danger and teaching his own son, Minya, how
to hold his ground against the terrifying denizens of Monster Island, Godzilla
could stand tall as an honorable citizen in the life of a child’s mind.
But
what about the poetry? A few years ago I wrote about The Green Slime, with an accompanying
piece devoted to the visual pop art majesty of that 1969 space epic, both essays to one degree or another considerations of the movie’s
beautiful toy-set sensibility as epitomized in its wonderful, not-at-all-“convincing”-in-the-way-special-effects-movies-are-supposed-to-be-in-the-21st-century,
special effects. The two men primarily responsible for those effects, which
achieved a sort of glorious nirvana of artificiality, were Akira Watanabe and Yukio Manoda, both veterans of the Toho special effects department from Gojira in 1954 up through the studio’s
glory days in the early ‘70s. If The
Green Slime was, arguably, their great achievement independent from the
supervision and overriding sensibility of their mentor Tsuburaya-san, then they
certainly had plenty of time to ramp up to it, and the work they did with the
master on 1966’s Invasion of Astro-Monster (known in the US as Monster Zero) might just be their best, hinting
of Slime-y glories to come, of
course, but also on its own terms in creating some of the most strangely beautiful
imagery in any Godzilla film.
Invasion of Astro-Monster is full
of glorious touches, from the craggy, shadowy surface of Planet X—an ostensibly
beautiful landscape, soon to be ravaged by Monster Zero himself, which manages
to suggest the possibly sinister intentions of the underground denizens whom astronauts
Akira Takarada and Nick Adams will soon meet—to the stark interior of the
planetary underground itself, all metal menace yet with hardly a sharp surface
in sight. (It’s all weirdly sinuous curves, including the rounded edges and
circular tendencies of the de rigueur Planet X uniform.) But Watanabe and Minoda
really hit their stride when the action moves back to Earth, where the audience
is treated to detailed studio recreations of tranquil landscapes presided over
by the ostensibly friendly forces of Planet X and their fleet of, again,
perfectly rounded spaceships—those vehicles resemble nothing so much as
gleaming, floating whitewall tires on which the whitewall has overtaken all
traces of black rubber, or perhaps they’re the most gorgeous flying dental lamp
attachments in all of outer space.
Watanabe
and Minoda absolutely outdo just about anything in the Godzilla oeuvre, however, with the sight of
Godzilla and Rodan, unearthed from their most recent resting places, and
encased in transparent electrical bubbles for transport back to Planet X, where
they will team up to rid the planet of the scourge of Monster Zero. (Spoiler
alert: the monster is King Ghidorah, whose three heads, undulating in fearsome
disregard of physics, result in an expressive, unforgettable symphony of motion
all their own, more so than any other monster in the Toho arsenal.) The image
of the fearsome Godzilla and Rodan suspended in air, frozen, almost as if in
utero, far surpasses the very entertaining but far more typical battles and
earthly carnage the rest of the movie has in store, though Godzilla’s victory
dance on the surface of Planet X achieves an unexpected level of giddiness that
the whole of Invasion of Astro-Monster
wisely never attempts to top.
Finally,
mere words are hardly up to the task of describing the singular poetry of Kumi Mizumo, veteran of several Toho
productions (Frankenstein Conquers the
World, War of the Gargantuas), here cast in femme fatale mode as Miss
Namikawa, a villainess decked out in Planet X couture and exquisitely shellacked
hair. Fully costumed, she offers an image fully capable of explaining without the
use of a single English, Japanese or X-ian word just how a man like Nick Adams,
or any of us, really, could fall head over heels, or rubber boots, under her
nefarious influence. So, I shall attempt none.
When
I was growing up, the Toho movies my friends and I enjoyed countless times on weekend
afternoon TV were always considered second-rate because of their inability to
achieve a level of acceptable “realism” in their special effects. There was
probably even an element of cultural superiority involved in lack of
appreciation for Japanese creations over similar monster epics coming out of
America and the UK at the time. But really, genre fan, did the sight of a Cyclops
or a swarm of living skeletons in a Ray Harryhausen epic ever achieve any more realism
than a tag-team monster battle royal conducted in the shadow of Mt. Fuji? Of course
not. Style and technique commands all in both universes, and it’s entirely
possible to be moved, delighted, inspired by the reveries they both unleash. And
if those Toho adventures perhaps require the greater leap of collective
imagination, especially for more "sophisticated" grown-ups, then might not the reward be even greater than is generally
believed, for those who choose to dream their way onto the landscapes where
Godzilla and company unquestionably rule? After grooving on something like Invasion of Astro-Monster, how can the
answer possibly be “no”?
(A portion of this post originally
appeared in an essay entitled "Seeing and Believing.")
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